Archive for the 'Xbox' Category
XNA Framework details
On our team blog, Mitch gives us more details about the XNA Framework. What are its goals and features. It even has a little sample code of the default “Hello World” empty game. Very cool.
Presentation XNA
In French: Le 13 Septembre je me trouverais sur Paris pour une présentation sur XNA Game Studio Express et le XNA Framework! Je pense que c’est aussi une bonne occasion de rencontrer quelques lecteurs de mon blog Parisiens (et plus loin!). Si le devel amateur de jeux, .Net, C# et/ou dire bonjour vous branche, c’est […]
Homebrew FTW.
Well by now you’ve probably have all seen what the big news was about. Check out some pictures over at Xboxyde. The reaction has been incredible. Seriously. We got several hours of TV coverage, hundreds of articles in the press and many blogs or forum reactions. This is crazy and we are incredibly excited by […]
The big announcement is tomorrow!
Boyd Multerer posts a little bit about XNA and the “Big Thing” coming tomorrow morning. This is what I’ve been working on for more than a year and I’m excited to finally reveal much more about it.
I think Boyd said it well on the Xna Team Blog:
A big part of the team philosophy is […]
No updates
Not many updates recently. That’s because we’re currently in “crunch mode” here on the XNA team. We’re working overtime and getting ready for Gamefest. Watch for XNA there. I promise it’ll be interesting.