Archive for the 'Xbox' Category



Crackdown

Published on March 9, 2007


Was this really Xbox 360 Launch 2.0?

Published on December 4, 2006


XNA on Channel9 Part 2

Published on November 27, 2006


TorqueX engine binary free?

Published on November 8, 2006


Xna montage

Published on


XNA Framework details

Published on August 28, 2006

On our team blog, Mitch gives us more details about the XNA Framework. What are its goals and features. It even has a little sample code of the default “Hello World” empty game. Very cool.


Presentation XNA

Published on August 23, 2006

In French: Le 13 Septembre je me trouverais sur Paris pour une présentation sur XNA Game Studio Express et le XNA Framework! Je pense que c’est aussi une bonne occasion de rencontrer quelques lecteurs de mon blog Parisiens (et plus loin!). Si le devel amateur de jeux, .Net, C# et/ou dire bonjour vous branche, c’est […]


Homebrew FTW.

Published on August 17, 2006

Well by now you’ve probably have all seen what the big news was about. Check out some pictures over at Xboxyde. The reaction has been incredible. Seriously. We got several hours of TV coverage, hundreds of articles in the press and many blogs or forum reactions. This is crazy and we are incredibly excited by […]


The big announcement is tomorrow!

Published on August 13, 2006

Boyd Multerer posts a little bit about XNA and the “Big Thing” coming tomorrow morning. This is what I’ve been working on for more than a year and I’m excited to finally reveal much more about it.
I think Boyd said it well on the Xna Team Blog:
A big part of the team philosophy is […]


No updates

Published on August 8, 2006

Not many updates recently. That’s because we’re currently in “crunch mode” here on the XNA team. We’re working overtime and getting ready for Gamefest. Watch for XNA there. I promise it’ll be interesting.